goatv

China
On FACEIT since 2021 169 matches tracked 55 matches in 30 days
ELO ▲ 4
2,148
30-day peak: 2,241
Rank EU
#157,871
China #2,264 in China
Last updated:

How does goatv play?

Rating 1.11 K/R 0.84 ADR 88.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.3
Knife kills 7 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 45x 4K, 5 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether goatv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
51 matches · 65% win rate
On Dust 2 −32 ELO
34 matches · 38% win rate
On Saturdays −36 ELO, win rate 42%

goatv loses the most ELO on Mirage: −64 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.67 · Anubis

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
65% better than 92%
0.89 better than 95%
90.4 better than 90%
1.19 better than 90%
60% of 280 duels better than 93%
33% of 18 situations better than 36%
Ancient38
55% better than 59%
0.82 better than 82%
89.0 better than 84%
1.08 better than 68%
54% of 202 duels better than 66%
46% of 13 situations better than 70%
Dust 234
38% better than 10%
0.80 better than 77%
85.2 better than 71%
1.06 better than 60%
50% of 184 duels better than 42%
60% of 10 situations better than 94%
Anubis29
62% better than 83%
0.85 better than 93%
92.2 better than 94%
1.12 better than 80%
53% of 175 duels better than 61%
23% of 13 situations better than 18%
Nuke11
55% -
0.85 -
88.5 -
1.11-
52% of 48 duels -
11% of 9 situations -
Cache4
25% -
0.73 -
82.5 -
0.94-
33% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goatv plays

Across 169 matches goatv averages K/R 0.84, ADR 88.8 and a rating of 1.11. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 51 matches. In 73 of 169 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 169 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.22. goatv loses the most ELO on Mirage (−64 ELO, win rate 65%). Things go best from match 5 of the day (+60 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +60 ELO. Last 30 days: 55 matches, win rate 47%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.