goDerzilLa

British Indian Ocean Territory
On FACEIT since 2021 34 matches tracked 29 matches in 30 days
ELO
2,012
Peak across the last 34 matches: 2,078
Rank EU
#235,808
British Indian Ocean Territory #72 in British Indian Ocean Territory
Last updated:

How does goDerzilLa play?

Rating 1.03 K/R 0.73 ADR 79.0 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 9% normal 0.90 to 1.09 38% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 0 aces in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether goDerzilLa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

Soon this shows where goDerzilLa loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 34%
0.69 better than 27%
78.2 better than 38%
0.95 better than 24%
57% of 37 duels better than 81%
29% of 7 situations better than 23%
Dust 26
33% -
0.69 -
71.7 -
0.96-
30% of 23 duels -
33% of 6 situations -
Ancient5
60% -
0.84 -
91.6 -
1.20-
58% of 19 duels -
50% of 2 situations -
Anubis3
100% -
0.69 -
72.1 -
1.06-
100% of 5 duels -
0% of 2 situations -
Nuke3
0% -
0.90 -
87.8 -
1.24-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goDerzilLa plays

Across 34 matches goDerzilLa averages K/R 0.73, ADR 79.0 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. In 10 of 34 matches the rating was 1.10 or higher (29%), in 11 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 29 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.