go-
Name history of go-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does go- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.55).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04.
Damage per round (ADR)
Best month: October 2026 with 83.6. Last 3 months: 77.4 (at the start 62.9).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 52%).
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months: 48% (at the start 50%).
Best month: August 2026 with 2,089. Last 3 months: 1,539 (at the start 1,612).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 218 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
go- loses the most ELO on Anubis: −102 ELO, 43% wins
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.48 · Mirage
- Most kills in a match: 30 · Dust 2
Maps in detail
from the last 218 matchesCompared with players on the same level who have at least 15 matches on the map.
How go- plays
Across 218 matches go- averages K/R 0.67 and ADR 76.0; the rating across the 195 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 7. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 7. On average 14.5 kills per match, 54% of them headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 60 of 195 matches the rating was 1.10 or higher (31%), in 97 it was below 0.90. In 196 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. go- loses the most ELO on Anubis (−102 ELO, win rate 43%). Things go best on Mirage (+257 ELO, win rate 47%). Improved over the last three months: K/R +0.14, ADR +14.5, Headshots +2 pp. Got weaker: ELO −73. Unchanged in recent months: Win rate at 48%. Last 30 days: 64 matches, win rate 50%, ELO balance +128.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.