glu9sha

Belarus
On FACEIT since 2020 134 matches tracked 53 matches in 30 days
ELO ▲ 168
2,268
30-day peak: 2,293
Rank EU
#110,253
Belarus #2,651 in Belarus
Last updated:

How does glu9sha play?

Rating 0.87 K/R 0.66 ADR 75.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 3%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.82−0.21 · Ø 1.03 better than 1%
Pistol kills per match 2.5
Knife kills 4 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 10x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +623
= Stayed the same
K/R at 0.65, Rating at 0.86, ADR at 75.7, Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
32 matches · 44% win rate
In match 1 of the day ±0 ELO
38 matches · 45% win rate
Between 0:00 and 6:00 −59 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 43%

glu9sha loses the most ELO on Ancient: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.67 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
44% better than 24%
0.66 better than 11%
75.4 better than 18%
0.88 better than 7%
42% of 173 duels better than 7%
40% of 15 situations better than 57%
Anubis31
48% better than 37%
0.62 better than 3%
72.9 better than 9%
0.81 better than 1%
44% of 191 duels better than 11%
33% of 18 situations better than 42%
Mirage26
58% better than 75%
0.71 better than 35%
77.0 better than 29%
0.92 better than 13%
48% of 149 duels better than 29%
38% of 13 situations right on the average
Inferno21
62% better than 75%
0.67 better than 14%
80.0 better than 36%
0.87 better than 3%
46% of 116 duels better than 18%
33% of 6 situations better than 40%
Dust 213
54% -
0.68 -
69.5 -
0.96-
44% of 64 duels -
56% of 9 situations -
Cache8
38% -
0.61 -
74.3 -
0.86-
50% of 42 duels -
17% of 6 situations -
Nuke3
67% -
0.61 -
68.8 -
0.80-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glu9sha plays

Across 134 matches glu9sha averages K/R 0.66, ADR 75.0 and a rating of 0.87. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.82, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 32 of 134 matches the rating was 1.10 or higher (24%), in 75 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. glu9sha loses the most ELO on Ancient (−25 ELO, win rate 44%). Things go best on Anubis (+25 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, −40 ELO. Improved over the last three months: ELO +623. Unchanged in recent months: K/R at 0.65, Rating at 0.86, ADR at 75.7, Headshots at 48%, Win rate at 52%. Last 30 days: 53 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.