gltjxb

Russia
On FACEIT since 2021 260 matches tracked 94 matches in 30 days
ELO ▲ 112
2,127
30-day peak: 2,208
Rank EU
#167,297
Russia #47,442 in Russia
Last updated:

How does gltjxb play?

Rating 1.00 K/R 0.75 ADR 82.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.3
Knife kills 24 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 36x 4K, 4 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp, ELO +537
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 82.5, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −7 ELO
37 matches · 41% win rate
On Nuke −4 ELO
22 matches · 73% win rate
On Sundays −40 ELO, win rate 39%

gltjxb loses the most ELO in match 2 of the day: −7 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
43% better than 22%
0.71 better than 36%
79.9 better than 46%
0.94 better than 19%
48% of 454 duels better than 33%
27% of 26 situations better than 21%
Mirage69
58% better than 76%
0.76 better than 61%
82.8 better than 62%
1.03 right on the average
50% of 410 duels better than 43%
36% of 39 situations better than 45%
Anubis49
47% better than 34%
0.73 better than 46%
80.4 better than 50%
0.98 better than 34%
49% of 349 duels better than 36%
29% of 21 situations better than 27%
Ancient42
52% better than 47%
0.82 better than 84%
90.7 better than 90%
1.07 better than 64%
52% of 248 duels better than 54%
32% of 19 situations better than 36%
Nuke22
73% better than 94%
0.77 better than 54%
80.9 better than 41%
1.05 better than 48%
47% of 121 duels better than 20%
53% of 19 situations better than 80%
Inferno5
40% -
0.69 -
87.1 -
0.91-
47% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gltjxb plays

Across 260 matches gltjxb averages K/R 0.75, ADR 82.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 98 of 260 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 216 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. gltjxb loses the most ELO in match 2 of the day (−7 ELO, win rate 41%). Things go best in match 4 of the day (+86 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +86 ELO. Improved over the last three months: Win rate +16 pp, ELO +537. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 82.5, Headshots at 48%. Last 30 days: 94 matches, win rate 56%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.