gloowito

Kosovo
On FACEIT since 2019 160 matches tracked 71 matches in 30 days
ELO ▲ 182
2,075
30-day peak: 2,100
Rank EU
#195,054
Kosovo #1,805 in Kosovo
Last updated:

How does gloowito play?

Rating 1.14 (from 129 matches) K/R 0.82 ADR 89.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.4
Knife kills 3 in 160 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 34x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.50, ADR +4.2, Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
26 matches · 58% win rate
On Dust 2 −8 ELO
47 matches · 51% win rate
Between 18:00 and 24:00 −38 ELO, win rate 48%
On Thursdays −35 ELO, win rate 41%

gloowito loses the most ELO on Ancient: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.41 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
51% better than 48%
0.79 better than 74%
89.1 better than 85%
1.05 better than 56%
55% of 166 duels better than 71%
25% of 16 situations better than 18%
Mirage45
51% better than 48%
0.87 better than 93%
92.6 better than 93%
1.18 better than 89%
59% of 199 duels better than 90%
48% of 27 situations better than 75%
Ancient26
58% better than 68%
0.80 better than 75%
87.0 better than 77%
1.12 better than 79%
53% of 102 duels better than 60%
69% of 13 situations better than 97%
Anubis17
53% right on the average
0.77 better than 66%
87.0 better than 82%
1.17 better than 89%
63% of 63 duels better than 96%
40% of 5 situations better than 58%
Nuke11
36% -
0.90 -
96.6 -
1.24-
48% of 58 duels -
50% of 8 situations -
Inferno9
89% -
0.83 -
85.4 -
1.25-
57% of 49 duels -
67% of 3 situations -
Cache4
25% -
0.76 -
82.5 -
1.08-
31% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gloowito plays

Across 160 matches gloowito averages K/R 0.82 and ADR 89.7; the rating across the 129 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 89.7, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 69 of 129 matches the rating was 1.10 or higher (53%), in 35 it was below 0.90. In 128 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. gloowito loses the most ELO on Ancient (−25 ELO, win rate 58%). Things go best on Mirage (+48 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, −28 ELO. Improved over the last three months: K/R +0.07, Rating +0.50, ADR +4.2, Headshots +6 pp. Got weaker: Win rate −4 pp. Last 30 days: 71 matches, win rate 51%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.