gllokiii

Kosovo
On FACEIT since 2022 338 matches tracked 56 matches in 30 days
ELO ▼ 62
2,123
30-day peak: 2,214
Rank EU
#169,940
Kosovo #1,585 in Kosovo
Last updated:

How does gllokiii play?

Rating 0.99 (from 316 matches) K/R 0.73 ADR 80.1 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (49%).

Headshot rate 69%+20 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.0
Knife kills 1 in 338 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 47x 4K, 11 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 80.2, Headshots at 69%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −62 ELO
22 matches · 41% win rate
On Mirage −52 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 +10 ELO, win rate 40%
On Thursdays −53 ELO, win rate 43%

gllokiii loses the most ELO on Cache: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.33 · Anubis

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
46% better than 30%
0.74 right on the average
80.7 better than 48%
1.01 better than 42%
50% of 545 duels better than 42%
34% of 35 situations better than 43%
Ancient75
52% right on the average
0.78 better than 68%
84.9 better than 68%
1.03 right on the average
47% of 441 duels better than 27%
42% of 24 situations better than 59%
Anubis70
54% better than 57%
0.76 better than 62%
81.7 better than 56%
1.02 better than 46%
50% of 365 duels better than 43%
48% of 23 situations better than 75%
Mirage29
48% better than 37%
0.66 better than 16%
73.3 better than 17%
0.91 better than 15%
49% of 175 duels better than 40%
67% of 9 situations better than 97%
Cache22
41% -
0.65 -
70.9 -
0.87-
51% of 102 duels -
27% of 11 situations -
Nuke18
50% better than 36%
0.69 better than 18%
74.3 better than 13%
0.91 better than 9%
50% of 110 duels better than 36%
57% of 14 situations better than 86%
Inferno9
22% -
0.65 -
69.6 -
0.82-
48% of 46 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gllokiii plays

Across 338 matches gllokiii averages K/R 0.73 and ADR 80.1; the rating across the 316 rated matches is 0.99. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 69% headshots. The strongest map is Anubis with a 54% win rate in 70 matches. In 116 of 316 matches the rating was 1.10 or higher (37%), in 143 it was below 0.90. In 253 matches with detailed stats: 47 4Ks and 11 aces. Best month by rating: August 2026 at 1.02. gllokiii loses the most ELO on Cache (−62 ELO, win rate 41%). Things go best on Anubis (+122 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, +59 ELO. Improved over the last three months: ELO +140. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 80.2, Headshots at 69%, Win rate at 49%. Last 30 days: 56 matches, win rate 41%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.