glhf_

St. Helena
On FACEIT since 2019 188 matches tracked 49 matches in 30 days
ELO ▲ 278
2,098
30-day peak: 2,098
Rank EU
#182,414
St. Helena #271 in St. Helena
Last updated:

How does glhf_ play?

Rating 1.09 K/R 0.79 ADR 82.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.9
Knife kills 4 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 29x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +457
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.1
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
31 matches · 35% win rate
On Dust 2 −20 ELO
40 matches · 43% win rate
On Wednesdays ±0 ELO, win rate 40%

glhf_ loses the most ELO in match 1 of the day: −58 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
55% better than 64%
0.84 better than 88%
85.4 better than 75%
1.16 better than 87%
57% of 498 duels better than 83%
50% of 50 situations better than 80%
Dust 240
43% better than 21%
0.77 better than 65%
82.6 better than 58%
1.08 better than 66%
51% of 211 duels right on the average
30% of 27 situations better than 30%
Ancient29
52% right on the average
0.76 better than 58%
81.6 better than 50%
1.05 better than 58%
53% of 118 duels better than 60%
27% of 15 situations better than 22%
Anubis21
52% better than 49%
0.72 better than 41%
78.3 better than 35%
0.97 better than 28%
50% of 106 duels better than 43%
38% of 8 situations right on the average
Nuke9
44% -
0.66 -
72.4 -
0.91-
47% of 47 duels -
33% of 3 situations -
Inferno4
50% -
0.74 -
85.6 -
1.08-
50% of 20 duels -
17% of 6 situations -
Cache3
67% -
0.78 -
89.5 -
1.10-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glhf_ plays

Across 188 matches glhf_ averages K/R 0.79, ADR 82.9 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 82 matches. In 88 of 188 matches the rating was 1.10 or higher (47%), in 62 it was below 0.90. In 148 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. glhf_ loses the most ELO in match 1 of the day (−58 ELO, win rate 35%). Things go best on Mirage (+90 ELO, win rate 55%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: Win rate +10 pp, ELO +457. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.1. Last 30 days: 49 matches, win rate 61%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.