gleeertyyy

Russia
61 matches tracked
Last updated:

How does gleeertyyy play?

Rating 1.13 K/R 0.82 ADR 87.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 61 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 2 average.
Damage
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 2

Compared with 608 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 77%
Opening duels won 58%+9 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so well above the average (0.92).

Headshot rate 43%+3 pp · Ø 40% better than 70%
AWP share of kills 14%+4 pp · Ø 10% better than 67%
K/D 1.12+0.20 · Ø 0.92 better than 99%
Pistol kills per match 2.3
Knife kills 1 in 61 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.6%).

2K rounds 14.7%+2.7 pp · Ø 12.0% better than 96%
3K rounds 5.3%+1.7 pp · Ø 3.6% better than 98%
MVPs per match 2.3+0.3 · Ø 2.0 better than 90%
4Ks and aces 7x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.4).

Utility hit rate 36%+3 pp · Ø 33% better than 72%
Utility damage per round 2.1−1.3 · Ø 3.4 better than 24%
Enemies flashed per round 0.13−0.07 · Ø 0.20 better than 31%
Deaths per round 73%−1 pp · Ø 74% better than 71%

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
16% better than 1%
0.75 better than 85%
82.5 better than 87%
0.98 better than 77%
52% of 86 duels better than 80%
40% of 15 situations better than 62%
Dust 214
64% -
0.86 -
89.1 -
1.16-
57% of 68 duels -
18% of 11 situations -
Anubis12
58% -
0.92 -
94.9 -
1.31-
56% of 59 duels -
38% of 13 situations -
Inferno6
67% -
0.92 -
94.6 -
1.34-
69% of 26 duels -
40% of 5 situations -
Ancient5
40% -
0.74 -
81.8 -
0.99-
52% of 21 duels -
40% of 5 situations -
Nuke4
50% -
0.76 -
79.1 -
1.06-
68% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gleeertyyy plays

Across 61 matches gleeertyyy averages K/R 0.82, ADR 87.3 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 99% of level 2 players. Most room to improve: Utility damage per round at 2.1, better than only 24% of level 2 players. Averages 17.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 32 of 61 matches the rating was 1.10 or higher (52%), in 14 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.