glack

Russia
On FACEIT since 2021 109 matches tracked 28 matches in 30 days
ELO ▼ 60
2,510
30-day peak: 2,601
Rank EU
#51,261
Russia #14,496 in Russia
Last updated:

How does glack play?

Rating 1.07 K/R 0.77 ADR 82.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 35% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 17x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

3.9 utility damage per round and so slightly below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.14, ADR −8.1, Headshots −6 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.75 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
42 matches · 52% win rate
Between 18:00 and 24:00 +30 ELO, win rate 50%

glack loses the most ELO on Mirage: −46 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 47%
0.71 better than 32%
77.2 better than 29%
1.01 better than 38%
49% of 174 duels better than 33%
43% of 28 situations better than 63%
Dust 233
55% better than 57%
0.84 better than 85%
87.6 better than 78%
1.14 better than 77%
55% of 138 duels better than 67%
38% of 21 situations right on the average
Ancient21
48% better than 34%
0.76 right on the average
85.1 better than 62%
1.02 better than 40%
43% of 119 duels better than 9%
38% of 8 situations right on the average
Anubis8
75% -
0.72 -
78.9 -
1.03-
59% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glack plays

Across 109 matches glack averages K/R 0.77, ADR 82.5 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 55% win rate in 33 matches. In 41 of 109 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 88 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. glack loses the most ELO on Mirage (−46 ELO, win rate 52%). Things go best on Dust 2 (+60 ELO, win rate 55%). Got weaker: K/R −0.11, Rating −0.14, ADR −8.1, Headshots −6 pp, Win rate −11 pp. Last 30 days: 28 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.