gl1ve666

Russia
On FACEIT since 2024 110 matches tracked 46 matches in 30 days
ELO ▲ 256
2,377
30-day peak: 2,377
Rank EU
#78,854
Russia #22,425 in Russia
Last updated:

How does gl1ve666 play?

Rating 0.98 (from 60 matches) K/R 0.72 ADR 76.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.1
Zeus kills1 in 110 matches
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 11x 4K, 1 ace in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.71, ADR at 75.8
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
28 matches · 36% win rate
In match 2 of the day −25 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Sundays −24 ELO, win rate 50%

gl1ve666 loses the most ELO on Dust 2: −49 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 54 · Nuke

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
36% better than 7%
0.71 better than 34%
74.1 better than 16%
0.92 better than 13%
48% of 110 duels better than 31%
0% of 2 situations better than 1%
Anubis25
60% better than 74%
0.76 better than 56%
78.4 better than 34%
1.04-
57% of 88 duels better than 77%
60% of 10 situations better than 90%
Mirage21
52% right on the average
0.71 better than 33%
75.1 better than 20%
0.98-
48% of 60 duels better than 30%
0% of 1 situations better than 1%
Nuke21
81% better than 99%
0.79 better than 61%
82.4 better than 50%
1.04-
47% of 78 duels better than 23%
29% of 7 situations better than 21%
Overpass5
40% -
0.65 -
71.7 -
-
-
-
Cache4
50% -
0.69 -
76.4 -
0.97-
33% of 18 duels -
25% of 4 situations -
Ancient3
67% -
0.60 -
70.9 -
0.85-
0% of 2 duels -
-
Inferno3
33% -
0.47 -
48.9 -
0.68-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gl1ve666 plays

Across 110 matches gl1ve666 averages K/R 0.72 and ADR 76.0; the rating across the 60 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 40% headshots. The strongest map is Nuke with a 81% win rate in 21 matches. In 18 of 60 matches the rating was 1.10 or higher (30%), in 28 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. gl1ve666 loses the most ELO on Dust 2 (−49 ELO, win rate 36%). Things go best on Nuke (+16 ELO, win rate 81%). Match no. 1 of the day goes best: 63% win rate, −33 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.8. Last 30 days: 46 matches, win rate 54%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.