gk9

Turkey
133 matches tracked 45 matches in 30 days
Last updated:

How does gk9 play?

Rating 0.99 (from 63 matches) K/R 0.71 ADR 78.6 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 8
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 16%
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 21%−1 pp better than 47%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 31%
AWP share of kills 16%+6 pp better than 78%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.2
Knife kills 3 in 133 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 4.3%+0.4 pp better than 68%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 20x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.2+1.0 better than 74%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −95 ELO
25 matches · 44% wins
On Mirage −17 ELO
40 matches · 50% wins
On Fridays +2 ELO, win rate 43%

gk9 loses the most ELO on Ancient: −95 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 46%
0.72 better than 45%
77.9 better than 41%
0.97 better than 32%
46% of 202 duels better than 23%
30% of 20 situations better than 28%
Dust 234
62% better than 85%
0.73 level
80.6 better than 54%
1.03 better than 59%
51% of 156 duels level
56% of 18 situations better than 92%
Ancient25
44% better than 24%
0.69 better than 26%
78.1 better than 37%
0.89-
62% of 105 duels better than 96%
30% of 10 situations better than 29%
Inferno14
50% -
0.68 -
77.4 -
0.98-
56% of 57 duels -
0% of 4 situations -
Anubis11
64% -
0.73 -
83.0 -
1.19-
46% of 50 duels -
67% of 6 situations -
Nuke9
44% -
0.67 -
71.9 -
0.94-
51% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gk9 plays

Across 133 matches gk9 averages K/R 0.71 and ADR 78.6; the rating across the 63 rated matches is 0.99. On average 16.0 kills per match, 44% of them headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 22 of 63 matches the rating was 1.10 or higher (35%), in 25 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. gk9 loses the most ELO on Ancient (−95 ELO, win rate 44%). Things go best on Dust 2 (+41 ELO, win rate 62%). Last 30 days: 45 matches, win rate 51%, ELO balance −188.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.