gj_

USA
On FACEIT since 2020 124 matches tracked 20 matches in 30 days
ELO ▼ 4
2,007
30-day peak: 2,101
Rank NA ▼ 1,323 places
#7,852
USA #3,473 in USA
30 days · prev. #6,529 · best #5,225
Last updated:

How does gj_ play?

Rating 1.06 (from 78 matches) K/R 0.72 ADR 75.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 2 in 123 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 19x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, Rating +0.23, ADR +11.4, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.64). Slightly above the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
41 matches · 39% win rate
On Dust 2 −72 ELO
26 matches · 38% win rate
On Fridays −84 ELO, win rate 36%

gj_ loses the most ELO on Mirage: −141 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 1.79 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
39% better than 14%
0.70 better than 37%
75.4 better than 29%
1.05 better than 65%
57% of 81 duels better than 85%
40% of 15 situations better than 55%
Ancient27
48% better than 37%
0.74 better than 54%
78.1 better than 36%
1.08 better than 76%
64% of 59 duels better than 98%
25% of 12 situations better than 18%
Dust 226
38% better than 12%
0.69 better than 33%
71.6 better than 12%
1.01 right on the average
41% of 61 duels better than 9%
0% of 8 situations better than 1%
Anubis12
50% -
0.75 -
76.1 -
1.11-
71% of 28 duels -
38% of 8 situations -
Cache9
33% -
0.71 -
73.3 -
1.03-
63% of 32 duels -
67% of 3 situations -
Nuke6
83% -
0.88 -
95.0 -
1.20-
71% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gj_ plays

Across 123 matches gj_ averages K/R 0.72 and ADR 75.6; the rating across the 78 rated matches is 1.06. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 15.8 kills per match with 59% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 36 of 78 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 73 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. gj_ loses the most ELO on Mirage (−141 ELO, win rate 39%). Things go best on Ancient (+46 ELO, win rate 48%). Improved over the last three months: K/R +0.13, Rating +0.23, ADR +11.4, Win rate +4 pp. Got weaker: Headshots −4 pp. Last 30 days: 20 matches, win rate 65%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.