gitarist777

Russia
On FACEIT since 2026 120 matches tracked 118 matches in 30 days
ELO ▲ 530
2,388
30-day peak: 2,388
Rank EU
#76,085
Russia #21,627 in Russia
Last updated:
Next update possible in 1h 9m

How does gitarist777 play?

Rating 1.00 K/R 0.72 ADR 77.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.2
Knife kills 4 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 14x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gitarist777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +26 ELO
62 matches · 44% win rate

gitarist777 loses the most ELO from match 5 of the day: +26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.69 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 58%
0.72 better than 37%
78.6 better than 36%
0.99 better than 34%
52% of 297 duels better than 55%
48% of 23 situations better than 78%
Ancient22
59% better than 74%
0.74 better than 47%
80.0 better than 40%
1.04 better than 53%
52% of 122 duels right on the average
57% of 7 situations better than 89%
Dust 219
47% better than 33%
0.65 better than 10%
66.0 better than 1%
0.94 better than 17%
42% of 69 duels better than 9%
47% of 17 situations better than 76%
Anubis13
38% -
0.82 -
87.3 -
1.12-
53% of 80 duels -
44% of 9 situations -
Nuke10
30% -
0.75 -
80.7 -
1.04-
64% of 45 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gitarist777 plays

Across 120 matches gitarist777 averages K/R 0.72, ADR 77.9 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 48 of 120 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 2 aces. gitarist777 loses the most ELO from match 5 of the day (+26 ELO, win rate 44%). Things go best on Ancient (+26 ELO, win rate 59%). Last 30 days: 118 matches, win rate 48%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.