giska

Serbia
187 matches tracked 52 matches in 30 days
Last updated:

How does giska play?

Rating 0.96 K/R 0.69 ADR 77.1 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.3
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 22x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 85%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether giska is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 +27 ELO, win rate 43%

giska loses the most ELO on Mirage: −8 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 55%
0.70 better than 38%
76.1 better than 30%
1.00 better than 47%
55% of 189 duels better than 76%
35% of 31 situations better than 43%
Anubis38
61% better than 81%
0.74 better than 61%
82.7 better than 67%
1.05 better than 69%
58% of 193 duels better than 86%
32% of 28 situations better than 33%
Mirage31
42% better than 21%
0.66 better than 19%
75.9 better than 30%
0.88 better than 11%
56% of 144 duels better than 81%
25% of 24 situations better than 15%
Ancient30
53% better than 60%
0.67 better than 21%
79.3 better than 45%
0.93 better than 25%
50% of 117 duels right on the average
32% of 25 situations better than 35%
Inferno17
47% better than 33%
0.69 better than 40%
72.6 better than 20%
0.99 better than 48%
41% of 61 duels better than 10%
89% of 9 situations better than 99%
Nuke14
21% -
0.59 -
71.5 -
0.78-
35% of 57 duels -
9% of 11 situations -
Cache7
43% -
0.66 -
72.3 -
0.88-
49% of 37 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How giska plays

Across 187 matches giska averages K/R 0.69, ADR 77.1 and a rating of 0.96. Biggest strength: Utility damage per round at 5.9, better than 85% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 59 of 187 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 187 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. giska loses the most ELO on Mirage (−8 ELO, win rate 42%). Things go best on Ancient (+82 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +2 ELO. Last 30 days: 52 matches, win rate 52%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.