girtres

Finland
74 matches tracked 15 matches in 30 days
ELO ▼ 25
2,107
30-day peak: 2,132
Rank EU
#177,884
Finland #4,062 in Finland
Last updated:

How does girtres play?

Rating 1.21 K/R 0.85 ADR 88.2 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 3.1
Knife kills 20 in 74 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 11x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.4, Headshots +3 pp, ELO +246
= Stayed the same
K/R at 0.86, Rating at 1.22
▼ Got worse
Win rate −4 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −22 ELO
22 matches · 45% win rate

girtres loses the most ELO from match 5 of the day: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
70% better than 97%
0.94 better than 98%
96.1 better than 97%
1.33 better than 98%
65% of 104 duels better than 97%
56% of 25 situations better than 92%
Dust 215
60% better than 79%
0.75 better than 57%
83.0 better than 64%
1.05 better than 56%
48% of 67 duels better than 33%
56% of 9 situations better than 90%
Inferno10
70% -
0.90 -
90.7 -
1.32-
68% of 37 duels -
25% of 4 situations -
Anubis7
29% -
0.75 -
75.2 -
1.11-
45% of 22 duels -
0% of 5 situations -
Cache7
29% -
0.76 -
81.4 -
1.06-
52% of 21 duels -
67% of 6 situations -
Ancient4
75% -
0.83 -
79.2 -
1.21-
33% of 9 duels -
40% of 5 situations -
Nuke3
33% -
0.93 -
97.5 -
1.22-
71% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How girtres plays

Across 74 matches girtres averages K/R 0.85, ADR 88.2 and a rating of 1.21. Biggest strength: K/D at 1.29, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 45% headshots. The strongest map is Mirage with a 70% win rate in 27 matches. In 45 of 74 matches the rating was 1.10 or higher (61%), in 16 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 1 ace. girtres loses the most ELO from match 5 of the day (−22 ELO, win rate 45%). Things go best on Mirage (+26 ELO, win rate 70%). Improved over the last three months: ADR +6.4, Headshots +3 pp, ELO +246. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.22. Last 30 days: 15 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.