gik_002

Russia
On FACEIT since 2018 204 matches tracked 58 matches in 30 days
ELO ▲ 93
2,722
30-day peak: 2,726
Rank EU
#23,712
Russia #7,564 in Russia
Last updated:

How does gik_002 play?

Rating 1.00 K/R 0.72 ADR 79.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.0
Knife kills 3 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 64%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 16x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +6.9
= Stayed the same
Headshots at 54%, Win rate at 51%
▼ Got worse
ELO −184

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.65). Right on the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
38 matches · 42% win rate
On Mirage −21 ELO
59 matches · 44% win rate
Between 0:00 and 6:00 −60 ELO, win rate 38%
On Wednesdays ±0 ELO, win rate 42%

gik_002 loses the most ELO in match 3 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
51% better than 45%
0.71 better than 32%
79.3 better than 39%
1.00 better than 34%
49% of 293 duels better than 35%
26% of 34 situations better than 17%
Mirage59
44% better than 18%
0.72 better than 35%
80.0 better than 41%
1.01 better than 36%
51% of 259 duels better than 44%
22% of 49 situations better than 10%
Ancient37
57% better than 65%
0.73 better than 39%
79.2 better than 34%
0.99 better than 31%
53% of 205 duels better than 56%
37% of 19 situations better than 48%
Nuke21
62% better than 72%
0.69 better than 20%
77.3 better than 25%
0.97 better than 24%
51% of 103 duels better than 39%
17% of 12 situations better than 8%
Cache15
60% -
0.81 -
87.2 -
1.11-
56% of 66 duels -
30% of 10 situations -
Inferno9
44% -
0.61 -
76.3 -
0.85-
41% of 49 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gik_002 plays

Across 204 matches gik_002 averages K/R 0.72, ADR 79.6 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 65 of 204 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 144 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. gik_002 loses the most ELO in match 3 of the day (−25 ELO, win rate 42%). Things go best from match 5 of the day (+95 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +95 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +6.9. Got weaker: ELO −184. Unchanged in recent months: Headshots at 54%, Win rate at 51%. Last 30 days: 58 matches, win rate 55%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.