giia

Georgia
On FACEIT since 2020 406 matches tracked 76 matches in 30 days
ELO ▲ 91
3,068
30-day peak: 3,100
Rank EU ▼ 257 places
#6,372
Georgia #25 in Georgia
30 days · prev. #6,115 · best #5,550
Last updated:

How does giia play?

Rating 1.03 K/R 0.76 ADR 87.5 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 406 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

3,000-3,499 ELO

Compared with 7,208 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 23%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 28%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.00−0.04 · Ø 1.04 better than 21%
Pistol kills per match 2.6
Knife kills 5 in 406 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 57%
4Ks and aces 70x 4K, 10 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 79%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +113
= Stayed the same
ADR at 87.1
▼ Got worse
K/R −0.06, Rating −0.09

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
136 matches · 51% win rate
On Anubis −90 ELO
36 matches · 39% win rate
On Thursdays −106 ELO, win rate 32%

giia loses the most ELO on Mirage: −124 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.86 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
51% better than 33%
0.77 better than 54%
86.9 better than 72%
1.03 better than 37%
49% of 736 duels better than 28%
28% of 47 situations better than 18%
Dust 2134
54% better than 47%
0.75 better than 46%
87.5 better than 74%
1.03 better than 35%
49% of 679 duels better than 30%
28% of 47 situations better than 20%
Ancient47
49% better than 28%
0.75 better than 45%
88.8 better than 79%
1.01 better than 32%
50% of 286 duels better than 35%
27% of 11 situations better than 21%
Anubis36
39% better than 8%
0.72 better than 34%
83.4 better than 60%
0.98 better than 23%
49% of 202 duels better than 30%
43% of 14 situations better than 62%
Nuke21
57% better than 46%
0.73 better than 32%
82.4 better than 50%
1.00 better than 24%
48% of 108 duels better than 21%
50% of 8 situations better than 74%
Cache19
53% better than 31%
0.84 better than 73%
96.6 better than 88%
1.18 better than 70%
53% of 116 duels better than 40%
0% of 2 situations better than 1%
Inferno13
62% -
0.85 -
97.7 -
1.16-
64% of 80 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How giia plays

Across 406 matches giia averages K/R 0.76, ADR 87.5 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 164 of 406 matches the rating was 1.10 or higher (40%), in 154 it was below 0.90. In 329 matches with detailed stats: 70 4Ks and 10 aces. Best month by rating: July 2026 at 1.11. giia loses the most ELO on Mirage (−124 ELO, win rate 51%). Things go best on Dust 2 (+129 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +54 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +113. Got weaker: K/R −0.06, Rating −0.09. Unchanged in recent months: ADR at 87.1. Last 30 days: 76 matches, win rate 51%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.