gign

Kazakhstan
On FACEIT since 2020 225 matches tracked 46 matches in 30 days
ELO ▲ 336
3,063
30-day peak: 3,063
Rank EU ▲ 3,644 places
#6,352
Kazakhstan #214 in Kazakhstan
30 days · prev. #9,996 · best #6,352
Last updated:

How does gign play?

Rating 1.19 K/R 0.86 ADR 91.6 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 225 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.2
Knife kills 18 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 47x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 91.3
▼ Got worse
ELO −469

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.85 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +5 ELO
31 matches · 35% win rate
Between 0:00 and 6:00 +13 ELO, win rate 41%
On Wednesdays −22 ELO, win rate 36%

gign loses the most ELO in match 4 of the day: +5 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.46 · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
46% better than 16%
0.88 better than 91%
92.8 better than 90%
1.21 better than 87%
58% of 407 duels better than 79%
34% of 61 situations better than 35%
Dust 261
54% better than 46%
0.87 better than 89%
92.3 better than 89%
1.22 better than 87%
57% of 237 duels better than 74%
41% of 46 situations better than 55%
Ancient24
54% better than 44%
0.80 better than 70%
90.3 better than 84%
1.09 better than 60%
51% of 79 duels better than 40%
33% of 18 situations better than 35%
Nuke18
39% better than 6%
0.76 better than 46%
82.1 better than 47%
1.04 better than 35%
51% of 69 duels better than 37%
44% of 16 situations better than 61%
Anubis14
57% -
0.86 -
92.2 -
1.24-
55% of 62 duels -
36% of 11 situations -
Cache5
40% -
0.95 -
99.0 -
1.29-
70% of 20 duels -
40% of 10 situations -
Inferno4
50% -
0.85 -
90.3 -
1.17-
30% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gign plays

Across 225 matches gign averages K/R 0.86, ADR 91.6 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 91.6, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 120 of 225 matches the rating was 1.10 or higher (53%), in 64 it was below 0.90. In 150 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: October 2026 at 1.32. gign loses the most ELO in match 4 of the day (+5 ELO, win rate 35%). Things go best on Mirage (+54 ELO, win rate 46%). From match no. 5 of the day on, things go best: 56% win rate, −4 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Got weaker: ELO −469. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 91.3. Last 30 days: 46 matches, win rate 70%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.