gigante

Vietnam
On FACEIT since 2023 200 matches tracked 47 matches in 30 days
ELO ▲ 95
3,059
30-day peak: 3,121
Rank EU ▲ 710 places
#6,250
Vietnam #16 in Vietnam
30 days · prev. #6,960 · best #4,548
Last updated:

How does gigante play?

Rating 1.00 K/R 0.71 ADR 78.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 70%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.99−0.08 · Ø 1.07 better than 18%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 6%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 12x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +185
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.13, Rating −0.19, ADR −12.8, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
37 matches · 46% win rate
On Nuke −27 ELO
20 matches · 55% win rate
On Wednesdays −72 ELO, win rate 33%

gigante loses the most ELO on Mirage: −57 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis56
55% better than 48%
0.68 better than 16%
76.4 better than 23%
0.97 better than 20%
50% of 246 duels better than 35%
41% of 32 situations better than 56%
Ancient42
69% better than 90%
0.77 better than 56%
84.3 better than 60%
1.11 better than 66%
57% of 216 duels better than 75%
47% of 32 situations better than 73%
Mirage37
46% better than 16%
0.60 better than 2%
70.1 better than 4%
0.85 better than 2%
44% of 195 duels better than 9%
47% of 19 situations better than 75%
Nuke20
55% better than 37%
0.79 better than 61%
86.7 better than 70%
1.11 better than 60%
60% of 114 duels better than 82%
25% of 12 situations better than 17%
Dust 217
41% better than 9%
0.71 better than 27%
79.8 better than 37%
0.97 better than 17%
51% of 77 duels better than 41%
27% of 11 situations better than 19%
Inferno15
47% better than 13%
0.69 better than 15%
78.7 better than 25%
1.00 better than 16%
37% of 71 duels better than 1%
33% of 6 situations better than 35%
Cache12
42% -
0.72 -
77.2 -
0.99-
44% of 63 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gigante plays

Across 200 matches gigante averages K/R 0.71, ADR 78.7 and a rating of 1.00. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Ancient with a 69% win rate in 42 matches. In 67 of 200 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 131 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. gigante loses the most ELO on Mirage (−57 ELO, win rate 46%). Things go best in match 4 of the day (+75 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +75 ELO. Improved over the last three months: ELO +185. Got weaker: K/R −0.13, Rating −0.19, ADR −12.8, Win rate −7 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 47 matches, win rate 53%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.