gigacock

Sweden
On FACEIT since 2015 170 matches tracked 90 matches in 30 days
Last updated:

How does gigacock play?

Rating 1.10 K/R 0.78 ADR 81.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 84%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.9
Zeus kills4 in 170 matches
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 29x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

4.2 utility damage per round and so clearly above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether gigacock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: September 2026 with 0.88.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
32 matches · 59% win rate
In match 4 of the day −31 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +120 ELO, win rate 56%
On Mondays +55 ELO, win rate 41%

gigacock loses the most ELO on Ancient: −35 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.45 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
65% better than 87%
0.83 better than 81%
86.1 better than 72%
1.16 better than 79%
62% of 250 duels better than 91%
52% of 23 situations better than 84%
Ancient32
59% better than 68%
0.77 better than 58%
78.6 better than 31%
1.08 better than 60%
45% of 121 duels better than 13%
36% of 28 situations better than 44%
Mirage23
65% better than 91%
0.82 better than 78%
83.8 better than 59%
1.14 better than 76%
50% of 127 duels better than 36%
38% of 16 situations right on the average
Nuke23
57% better than 52%
0.72 better than 27%
77.9 better than 27%
1.03 better than 33%
48% of 92 duels better than 24%
60% of 10 situations better than 92%
Inferno21
57% better than 47%
0.76 better than 42%
82.3 better than 40%
1.06 better than 34%
44% of 96 duels better than 6%
13% of 15 situations better than 5%
Cache20
60% better than 61%
0.73 better than 27%
78.8 better than 23%
1.03 better than 27%
41% of 78 duels better than 4%
71% of 7 situations better than 96%
Anubis8
50% -
0.66 -
72.8 -
0.96-
47% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gigacock plays

Across 170 matches gigacock averages K/R 0.78, ADR 81.7 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 52 it was below 0.90. In 139 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. gigacock loses the most ELO on Ancient (−35 ELO, win rate 59%). Things go best on Cache (+225 ELO, win rate 60%). From match no. 5 of the day on, things go best: 78% win rate, +30 ELO. Last 30 days: 90 matches, win rate 60%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.