gigaant-
How does gigaant- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average34% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.00 (at the start 0.94). Slightly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.1. Last 3 months: 76.9 (at the start 69.2). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 34% (at the start 39%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 51% (at the start 54%). Just above the average (50%).
Best month: September 2026 with 2,240. Last 3 months: 2,203 (at the start 1,897).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 242 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gigaant- loses the most ELO in match 1 of the day: −100 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Mirage
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 46 · Mirage
Maps in detail
from the last 242 matchesCompared with players on the same level who have at least 15 matches on the map.
How gigaant- plays
Across 242 matches gigaant- averages K/R 0.68 and ADR 75.6; the rating across the 241 rated matches is 0.99. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 34% headshots. The strongest map is Ancient with a 63% win rate in 48 matches. In 83 of 241 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 201 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. gigaant- loses the most ELO in match 1 of the day (−100 ELO, win rate 43%). Things go best on Mirage (+99 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +75 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +7.7, ELO +306. Got weaker: Headshots −5 pp, Win rate −3 pp. Last 30 days: 93 matches, win rate 47%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.