giddi

Belarus
On FACEIT since 2023 145 matches tracked 52 matches in 30 days
ELO ▲ 204
2,381
30-day peak: 2,381
Rank EU
#77,804
Belarus #1,883 in Belarus
Last updated:

How does giddi play?

Rating 1.03 (from 95 matches) K/R 0.75 ADR 81.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.8
Knife kills 2 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 16x 4K, 1 ace in 93 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.74
▼ Got worse
ADR −4.3, Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
42 matches · 45% win rate
On Inferno −50 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −73 ELO, win rate 32%
On Mondays −25 ELO, win rate 38%

giddi loses the most ELO in match 1 of the day: −98 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 55%
0.67 better than 16%
74.3 better than 18%
0.95 better than 21%
44% of 100 duels better than 13%
28% of 18 situations better than 20%
Dust 228
39% better than 12%
0.69 better than 23%
76.5 better than 24%
0.92-
48% of 58 duels better than 30%
0% of 6 situations better than 1%
Ancient23
43% better than 21%
0.77 better than 61%
85.5 better than 70%
1.04-
54% of 63 duels better than 64%
38% of 16 situations right on the average
Anubis21
62% better than 81%
0.82 better than 83%
88.3 better than 83%
1.18 better than 89%
55% of 65 duels better than 67%
29% of 14 situations better than 29%
Inferno20
45% better than 21%
0.84 better than 83%
91.4 better than 88%
1.11-
52% of 50 duels better than 40%
50% of 8 situations better than 79%
Cache7
71% -
0.78 -
76.9 -
1.09-
63% of 16 duels -
33% of 6 situations -
Nuke6
83% -
0.77 -
84.2 -
1.03-
47% of 17 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How giddi plays

Across 145 matches giddi averages K/R 0.75 and ADR 81.4; the rating across the 95 rated matches is 1.03. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 36 of 95 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. giddi loses the most ELO in match 1 of the day (−98 ELO, win rate 45%). Things go best on Mirage (+49 ELO, win rate 53%). Match no. 2 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: ELO +268. Got weaker: ADR −4.3, Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 52 matches, win rate 52%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.