giangialal

Italy
118 matches tracked 22 matches in 30 days
Last updated:

How does giangialal play?

Rating 1.00 K/R 0.74 ADR 80.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 55%+6 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 6%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (44%).

Headshot rate 32%−12 pp · Ø 44% better than 3%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.99+0.02 · Ø 0.97 better than 65%
Pistol kills per match 2.5
Knife kills 3 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 81%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 86%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.8).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 5.3+1.5 · Ø 3.8 better than 79%
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 31%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.7
= Stayed the same
Headshots at 32%, ELO at 1,198
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
24 matches · 46% win rate
On Sundays −21 ELO, win rate 35%

giangialal loses the most ELO on Mirage: −39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.33 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% right on the average
0.69 better than 43%
77.6 better than 48%
0.97 right on the average
52% of 150 duels better than 66%
27% of 26 situations better than 21%
Mirage24
46% better than 38%
0.74 better than 69%
83.9 better than 81%
1.02 better than 68%
57% of 104 duels better than 87%
14% of 7 situations better than 5%
Inferno17
24% better than 1%
0.75 better than 74%
82.8 better than 70%
1.00 better than 60%
53% of 86 duels better than 71%
38% of 13 situations better than 53%
Ancient14
57% -
0.74 -
81.2 -
0.99-
56% of 59 duels -
10% of 10 situations -
Anubis14
57% -
0.80 -
82.6 -
1.12-
56% of 68 duels -
31% of 13 situations -
Nuke8
25% -
0.72 -
75.7 -
0.95-
50% of 38 duels -
33% of 6 situations -
Cache7
71% -
0.76 -
77.4 -
0.99-
59% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How giangialal plays

Across 118 matches giangialal averages K/R 0.74, ADR 80.4 and a rating of 1.00. Biggest strength: Opening duels won at 55%, better than 91% of level 5 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 5 players. Averages 16.3 kills per match with 32% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 40 of 118 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. giangialal loses the most ELO on Mirage (−39 ELO, win rate 46%). Things go best on Dust 2 (+24 ELO, win rate 50%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.7. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 32%, ELO at 1,198. Last 30 days: 22 matches, win rate 50%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.