gi0vane

Argentina
On FACEIT since 2015 112 matches tracked 28 matches in 30 days
Last updated:

How does gi0vane play?

Rating 1.08 K/R 0.78 ADR 87.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 112 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 28x 4K, 4 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 1.6−2.4 · Ø 4.0 better than 1%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +10.3, Win rate +10 pp, ELO +269
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
20 matches · 45% win rate
On Mirage −7 ELO
44 matches · 61% win rate
Between 18:00 and 24:00 −8 ELO, win rate 46%

gi0vane loses the most ELO in match 2 of the day: −79 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 81%
0.77 better than 57%
86.6 better than 72%
1.08 better than 58%
53% of 262 duels better than 55%
50% of 22 situations better than 82%
Dust 225
56% better than 61%
0.83 better than 82%
92.4 better than 90%
1.15 better than 77%
55% of 161 duels better than 67%
38% of 16 situations right on the average
Nuke12
42% -
0.83 -
90.5 -
1.11-
53% of 99 duels -
60% of 5 situations -
Anubis11
55% -
0.74 -
83.4 -
1.00-
50% of 60 duels -
50% of 2 situations -
Inferno8
50% -
0.71 -
78.8 -
0.98-
55% of 56 duels -
0% of 4 situations -
Ancient7
43% -
0.69 -
82.2 -
0.99-
29% of 31 duels -
33% of 3 situations -
Cache5
80% -
0.79 -
86.7 -
1.15-
54% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gi0vane plays

Across 112 matches gi0vane averages K/R 0.78, ADR 87.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 44 matches. In 44 of 112 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 91 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. gi0vane loses the most ELO in match 2 of the day (−79 ELO, win rate 45%). Things go best on Dust 2 (+24 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, −45 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +10.3, Win rate +10 pp, ELO +269. Got weaker: Headshots −4 pp. Last 30 days: 28 matches, win rate 75%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.