ghynoe-_-
Name history of ghynoe-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ghynoe-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Strength54% of opening duels won and so well above the average (48%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average50% headshots and so well above the average (43%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so clearly above the average (12.4%).
Utility and deaths
Average0.34 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 1.04 (at the start 0.99). Clearly above the average (0.96).
Damage per round (ADR)
Best month: September 2026 with 90.9. Last 3 months: 83.2 (at the start 81.8). Clearly above the average (76.4).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 51% (at the start 48%). Well above the average (43%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 54%). Clearly below the average (51%).
Best month: July 2026 with 1,622. Last 3 months: 989 (at the start 1,588).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 234 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ghynoe-_- loses the most ELO on Mirage: −214 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.73 · Dust 2
Maps in detail
from the last 234 matchesCompared with players on the same level who have at least 15 matches on the map.
How ghynoe-_- plays
Across 234 matches ghynoe-_- averages K/R 0.75 and ADR 82.6; the rating across the 217 rated matches is 1.02. Biggest strength: Opening duels won at 54%, better than 92% of level 4 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 84 of 217 matches the rating was 1.10 or higher (39%), in 80 it was below 0.90. In 135 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. ghynoe-_- loses the most ELO on Mirage (−214 ELO, win rate 50%). Things go best on Ancient (+63 ELO, win rate 67%). Match no. 2 of the day goes best: 57% win rate, +8 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −599. Unchanged in recent months: K/R at 0.76, ADR at 83.2. Last 30 days: 88 matches, win rate 48%, net ELO +93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.