ghstzz

Brazil
On FACEIT since 2014 48 matches tracked
ELO
2,030
Rank SA ▼ 783 places
#6,209
Brazil #3,601 in Brazil
30 days · prev. #5,426 · best #5,426
Last updated:

How does ghstzz play?

Rating 0.91 (from 27 matches) K/R 0.63 ADR 69.5 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 44%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 2x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 69.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 63%
0.60 better than 3%
67.1 better than 2%
0.89-
49% of 51 duels better than 37%
43% of 7 situations better than 65%
Dust 29
33% -
0.65 -
70.9 -
0.95-
41% of 17 duels -
40% of 5 situations -
Ancient4
50% -
0.58 -
59.4 -
0.66-
29% of 17 duels -
-
Anubis4
25% -
0.68 -
79.0 -
1.02-
50% of 4 duels -
25% of 4 situations -
Cache3
67% -
0.92 -
93.5 -
1.29-
43% of 7 duels -
100% of 2 situations -
Inferno3
67% -
0.56 -
59.7 -
0.76-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ghstzz plays

Across 48 matches ghstzz averages K/R 0.63 and ADR 69.5; the rating across the 27 rated matches is 0.91. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 69.5, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 58% headshots. In 7 of 27 matches the rating was 1.10 or higher (26%), in 16 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: Headshots +4 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 69.7. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.