ghoul_CatBoy

Spain
On FACEIT since 2024 76 matches tracked 28 matches in 30 days
Last updated:

How does ghoul_CatBoy play?

Rating 1.07 K/R 0.77 ADR 83.5 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 3.1
Knife kills 2 in 76 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 97%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 15x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether ghoul_CatBoy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
21 matches · 29% win rate
Between 18:00 and 24:00 +23 ELO, win rate 40%

ghoul_CatBoy loses the most ELO on Mirage: −28 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Dust 2
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% better than 54%
0.75 better than 62%
82.5 better than 65%
1.08 better than 72%
47% of 135 duels better than 32%
29% of 17 situations better than 23%
Mirage21
29% better than 3%
0.72 right on the average
80.4 better than 56%
0.97 better than 36%
50% of 104 duels better than 47%
45% of 11 situations better than 71%
Anubis10
60% -
0.75 -
84.5 -
1.08-
52% of 61 duels -
25% of 8 situations -
Ancient9
56% -
0.91 -
91.9 -
1.29-
50% of 32 duels -
25% of 8 situations -
Nuke7
29% -
0.68 -
72.4 -
0.87-
53% of 40 duels -
0% of 3 situations -
Cache3
67% -
1.00 -
109.8 -
1.40-
77% of 13 duels -
33% of 3 situations -
Inferno3
100% -
0.82 -
84.4 -
1.21-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ghoul_CatBoy plays

Across 76 matches ghoul_CatBoy averages K/R 0.77, ADR 83.5 and a rating of 1.07. Biggest strength: 3K rounds at 5.8%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 38 of 76 matches the rating was 1.10 or higher (50%), in 24 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. ghoul_CatBoy loses the most ELO on Mirage (−28 ELO, win rate 29%). Last 30 days: 28 matches, win rate 43%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.