ghostemna

MN
88 matches tracked
ELO
2,016
Peak across the last 88 matches: 2,106
Rank SEA ▲ 1,322 places
#3,112
MN #888 in MN
30 days · prev. #4,434 · best #3,112
Last updated:

How does ghostemna play?

Rating 0.96 K/R 0.70 ADR 76.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 88 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 97%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 3.7
Knife kills 1 in 88 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 12x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 79%
0.76 better than 60%
80.4 better than 49%
1.05 better than 57%
54% of 144 duels better than 68%
42% of 12 situations better than 62%
Dust 217
59% better than 78%
0.66 better than 15%
73.8 better than 17%
0.93 better than 16%
47% of 70 duels better than 28%
45% of 11 situations better than 71%
Ancient15
67% better than 91%
0.68 better than 21%
74.8 better than 17%
0.98 better than 35%
54% of 54 duels better than 65%
67% of 6 situations better than 97%
Anubis11
45% -
0.58 -
66.4 -
0.74-
37% of 46 duels -
33% of 3 situations -
Inferno8
38% -
0.78 -
87.0 -
1.06-
70% of 30 duels -
83% of 6 situations -
Nuke5
20% -
0.75 -
81.3 -
0.95-
48% of 21 duels -
50% of 4 situations -
Vertigo3
33% -
0.71 -
76.5 -
1.05-
48% of 21 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ghostemna plays

Across 88 matches ghostemna averages K/R 0.70, ADR 76.4 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 26 of 88 matches the rating was 1.10 or higher (30%), in 42 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.