gh0st_-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,058 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.99 K/D and so just above the average (0.98).
Impact
AverageExactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.97 (at the start 1.03). Just below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 85.3. Last 3 months: 74.5 (at the start 85.3). Slightly below the average (78.8).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 46% (at the start 47%). Just below the average (47%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 56%). Clearly above the average (47%).
Best month: August 2026 with 1,515. Last 3 months: 1,400 (at the start 1,466).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gh0st_-_- loses the most ELO in match 1 of the day: −115 ELO, 31% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Anubis
- Highest rating in a match: 2.25 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How gh0st_-_- plays
Across 135 matches gh0st_-_- averages K/R 0.70, ADR 76.7 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 7 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 41 of 135 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 108 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. gh0st_-_- loses the most ELO in match 1 of the day (−115 ELO, win rate 31%). Got weaker: K/R −0.06, Rating −0.06, ADR −10.8, Win rate −6 pp, ELO −66. Unchanged in recent months: Headshots at 46%. Last 30 days: 48 matches, win rate 54%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.