ggwp-

Ukraine
406 matches tracked 140 matches in 30 days
ELO ▲ 139
2,002
30-day peak: 2,045
Rank EU
#243,974
Ukraine #9,185 in Ukraine
Last updated:

How does ggwp- play?

Rating 1.03 K/R 0.73 ADR 81.1 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 406 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (384 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.2
Knife kills 15 in 406 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 63x 4K, 4 aces in 384 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +465
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.4, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just above the average (0.72).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
40 matches · 48% win rate
In match 4 of the day −49 ELO
42 matches · 45% win rate
On Thursdays −131 ELO, win rate 43%

ggwp- loses the most ELO on Dust 2: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
52% better than 54%
0.70 better than 31%
79.7 better than 43%
0.97 better than 34%
52% of 376 duels better than 59%
40% of 47 situations better than 56%
Mirage81
49% better than 43%
0.70 better than 34%
77.1 better than 33%
1.00 better than 45%
48% of 281 duels better than 35%
40% of 58 situations better than 56%
Anubis69
49% better than 45%
0.73 better than 47%
80.1 better than 47%
1.01 better than 45%
55% of 260 duels better than 74%
40% of 40 situations better than 58%
Nuke53
62% better than 72%
0.83 better than 79%
90.3 better than 82%
1.15 better than 76%
58% of 258 duels better than 76%
48% of 46 situations better than 65%
Dust 240
48% better than 43%
0.74 better than 55%
81.1 better than 56%
1.03 better than 54%
49% of 168 duels better than 41%
40% of 20 situations better than 57%
Cache38
42% -
0.79 -
85.9 -
1.15-
57% of 143 duels -
56% of 27 situations -
Inferno32
56% better than 61%
0.63 better than 10%
73.5 better than 18%
0.87 better than 8%
44% of 104 duels better than 12%
32% of 22 situations better than 32%
Vertigo12
50% -
0.81 -
88.3 -
1.10-
60% of 53 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ggwp- plays

Across 406 matches ggwp- averages K/R 0.73, ADR 81.1 and a rating of 1.03. Biggest strength: Utility damage per round at 5.6, better than 82% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 53 matches. In 164 of 406 matches the rating was 1.10 or higher (40%), in 154 it was below 0.90. In 384 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. ggwp- loses the most ELO on Dust 2 (−91 ELO, win rate 48%). Things go best on Mirage (+96 ELO, win rate 49%). Improved over the last three months: Headshots +7 pp, ELO +465. Got weaker: K/R −0.10, Rating −0.14, ADR −8.4, Win rate −4 pp. Last 30 days: 140 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.