ggkickme

Poland
On FACEIT since 2026 420 matches tracked 136 matches in 30 days
Last updated:
Next update possible in 49m 0s

How does ggkickme play?

Rating 1.07 K/R 0.78 ADR 88.9 from 420 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 420 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Knife kills 8 in 420 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 74x 4K, 6 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Rating at 1.06
▼ Got worse
K/R −0.04, ADR −6.3, Win rate −14 pp, ELO −395

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 420 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −32 ELO
63 matches · 43% win rate
On Anubis −29 ELO
62 matches · 50% win rate
Between 0:00 and 6:00 −191 ELO, win rate 44%
On Saturdays −80 ELO, win rate 44%

ggkickme loses the most ELO in match 2 of the day: −32 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 420 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
56% better than 67%
0.79 better than 70%
89.9 better than 86%
1.08 better than 64%
56% of 1,069 duels better than 76%
31% of 52 situations better than 28%
Dust 2114
50% better than 43%
0.78 better than 68%
90.9 better than 88%
1.08 better than 63%
62% of 764 duels better than 93%
40% of 45 situations better than 59%
Anubis62
50% better than 43%
0.78 better than 67%
86.5 better than 76%
1.07 better than 60%
54% of 356 duels better than 62%
38% of 50 situations right on the average
Ancient59
53% right on the average
0.79 better than 70%
94.2 better than 94%
1.05 better than 54%
50% of 387 duels better than 41%
37% of 30 situations better than 47%
Nuke14
29% -
0.78 -
83.2 -
1.03-
45% of 64 duels -
25% of 8 situations -
Aim_redline_faceit4
50% -
0.51 -
61.4 -
0.84-
51% of 98 duels -
51% of 98 situations -
Inferno3
0% -
0.50 -
64.6 -
0.78-
45% of 33 duels -
41% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ggkickme plays

Across 420 matches ggkickme averages K/R 0.78, ADR 88.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 153 matches. In 172 of 420 matches the rating was 1.10 or higher (41%), in 143 it was below 0.90. In 342 matches with detailed stats: 74 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. ggkickme loses the most ELO in match 2 of the day (−32 ELO, win rate 43%). Things go best on Mirage (+299 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +95 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, ADR −6.3, Win rate −14 pp, ELO −395. Unchanged in recent months: Rating at 1.06. Last 30 days: 136 matches, win rate 48%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.