gg-float-up
Name history of gg-float-up
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does gg-float-up play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.00 K/D and so slightly below the average (1.05).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 1.00 (at the start 0.95). Clearly below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 77.2. Last 3 months: 76.6 (at the start 72.1). Slightly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 50% (at the start 53%). Clearly below the average (53%).
Matches won (win rate)
Best month: July 2026 with 81%. Last 3 months: 49% (at the start 81%). Clearly below the average (53%).
Best month: July 2026 with 3,319. Last 3 months: 3,149 (at the start 3,319).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 394 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gg-float-up loses the most ELO in match 4 of the day: −25 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.26 · Anubis
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 394 matchesCompared with players on the same level who have at least 15 matches on the map.
How gg-float-up plays
Across 394 matches gg-float-up averages K/R 0.69, ADR 76.2 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 138 of 394 matches the rating was 1.10 or higher (35%), in 152 it was below 0.90. In 350 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: August 2026 at 1.00. gg-float-up loses the most ELO in match 4 of the day (−25 ELO, win rate 37%). Things go best on Mirage (+232 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, +86 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.5. Got weaker: Headshots −3 pp, Win rate −32 pp, ELO −170. Last 30 days: 162 matches, win rate 51%, net ELO +83.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.