gg-float-up

Belarus
On FACEIT since 2021 394 matches tracked 162 matches in 30 days
ELO ▲ 300
3,118
30-day peak: 3,238
Rank EU ▼ 1,871 places
#5,083
Belarus #123 in Belarus
30 days · prev. #3,212 · best #2,958
Last updated:

How does gg-float-up play?

Rating 0.99 K/R 0.69 ADR 76.2 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 394 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.6
Knife kills 7 in 394 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 52x 4K, 6 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −32 pp, ELO −170

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
46 matches · 37% win rate
On Saturdays +33 ELO, win rate 43%

gg-float-up loses the most ELO in match 4 of the day: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.26 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
51% better than 33%
0.68 better than 15%
77.9 better than 28%
0.98 better than 21%
45% of 459 duels better than 11%
39% of 87 situations right on the average
Dust 2127
54% better than 46%
0.72 better than 32%
77.6 better than 27%
1.05 better than 41%
45% of 417 duels better than 14%
42% of 88 situations better than 57%
Anubis62
48% better than 27%
0.67 better than 14%
73.5 better than 11%
0.96 better than 18%
44% of 226 duels better than 10%
24% of 34 situations better than 16%
Nuke39
51% better than 29%
0.63 better than 3%
69.3 better than 3%
0.91 better than 5%
37% of 137 duels better than 1%
29% of 31 situations better than 23%
Cache16
56% better than 43%
0.72 better than 19%
79.3 better than 24%
1.02 better than 22%
53% of 70 duels better than 39%
40% of 10 situations better than 54%
Ancient13
31% -
0.71 -
77.2 -
1.00-
44% of 39 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gg-float-up plays

Across 394 matches gg-float-up averages K/R 0.69, ADR 76.2 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 138 of 394 matches the rating was 1.10 or higher (35%), in 152 it was below 0.90. In 350 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: August 2026 at 1.00. gg-float-up loses the most ELO in match 4 of the day (−25 ELO, win rate 37%). Things go best on Mirage (+232 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, +86 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.5. Got weaker: Headshots −3 pp, Win rate −32 pp, ELO −170. Last 30 days: 162 matches, win rate 51%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.