gettomasa

Finland
On FACEIT since 2022 73 matches tracked 20 matches in 30 days
ELO ▼ 69
2,239
30-day peak: 2,308
Rank EU
#120,364
Finland #3,105 in Finland
Last updated:

How does gettomasa play?

Rating 1.10 K/R 0.77 ADR 83.7 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 4 aces in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.65+0.37 · Ø 0.28 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether gettomasa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 67%
0.73 right on the average
80.0 better than 48%
1.06 better than 63%
60% of 72 duels better than 93%
27% of 15 situations better than 21%
Dust 216
44% better than 25%
0.82 better than 82%
88.7 better than 84%
1.19 better than 90%
64% of 55 duels better than 96%
43% of 23 situations better than 66%
Ancient13
31% -
0.78 -
84.7 -
1.06-
49% of 37 duels -
18% of 11 situations -
Inferno9
67% -
0.85 -
93.6 -
1.23-
52% of 21 duels -
64% of 11 situations -
Nuke5
60% -
0.67 -
72.1 -
1.03-
36% of 11 duels -
0% of 3 situations -
Anubis3
33% -
0.72 -
82.1 -
1.01-
0% of 2 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gettomasa plays

Across 73 matches gettomasa averages K/R 0.77, ADR 83.7 and a rating of 1.10. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 36 of 73 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. Things go best on Mirage (+18 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +17 ELO. Last 30 days: 20 matches, win rate 40%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.