getr1kz

WS
On FACEIT since 2023 405 matches tracked 147 matches in 30 days
ELO ▲ 323
3,110
30-day peak: 3,110
Rank EU ▲ 692 places
#4,865 #1 in WS
30 days · before #5,557 · best #4,839
Last updated:

How does getr1kz play?

Rating 1.06 (from 387 matches) K/R 0.76 ADR 83.0 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 387 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (387 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 4%−7 pp better than 25%
K/D 1.040.00 level
Pistol kills per match 3.5
Zeus kills4 in 405 matches
Knife kills 22 in 405 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 68x 4K, 7 aces in 387 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 405 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −30 ELO
67 matches · 52% wins
In match 2 of the day −21 ELO
56 matches · 39% wins

getr1kz loses the most ELO on Anubis: −30 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
47% better than 30%
0.76 better than 58%
82.7 better than 61%
1.05 better than 55%
51% of 682 duels better than 46%
33% of 55 situations better than 34%
Dust 285
56% better than 63%
0.72 better than 39%
77.7 better than 31%
1.03 better than 46%
53% of 316 duels better than 60%
36% of 42 situations better than 45%
Anubis67
52% better than 45%
0.81 better than 80%
87.3 better than 80%
1.10 better than 70%
54% of 323 duels better than 61%
40% of 30 situations better than 54%
Ancient64
61% better than 76%
0.80 better than 76%
89.9 better than 88%
1.11 better than 76%
58% of 265 duels better than 83%
42% of 31 situations better than 59%
Nuke29
38% better than 6%
0.71 better than 34%
76.5 better than 29%
1.00 better than 35%
45% of 119 duels better than 16%
40% of 20 situations better than 54%
Cache7
43% -
0.70 -
70.0 -
0.99-
50% of 26 duels -
60% of 5 situations -
Inferno7
57% -
0.77 -
84.4 -
1.06-
48% of 46 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How getr1kz plays

Across 405 matches getr1kz averages K/R 0.76 and ADR 83.0; the rating across the 387 rated matches is 1.06. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. On average 16.7 kills per match, 57% of them headshots. The strongest map is Ancient with a 61% win rate in 64 matches. In 170 of 387 matches the rating was 1.10 or higher (44%), in 130 it was below 0.90. In 387 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. getr1kz loses the most ELO on Anubis (−30 ELO, win rate 52%). Things go best on Ancient (+114 ELO, win rate 61%). Last 30 days: 147 matches, win rate 50%, ELO balance +161.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.