getp0wer

Niger
131 matches tracked
Last updated:

How does getp0wer play?

Rating 1.03 K/R 0.75 ADR 82.9 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 9x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.5, Headshots at 47%
▼ Got worse
ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
46 matches · 37% win rate
On Sundays −78 ELO, win rate 36%

getp0wer loses the most ELO on Mirage: −47 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
37% better than 9%
0.70 better than 36%
80.0 better than 53%
0.97 better than 36%
54% of 240 duels better than 71%
26% of 27 situations better than 18%
Dust 227
78% better than 99%
0.78 better than 75%
86.4 better than 81%
1.14 better than 86%
55% of 128 duels better than 75%
85% of 13 situations better than 99%
Ancient21
52% better than 59%
0.79 better than 77%
87.3 better than 80%
1.06 better than 69%
51% of 101 duels right on the average
21% of 14 situations better than 14%
Anubis14
50% -
0.75 -
82.5 -
0.99-
55% of 76 duels -
17% of 6 situations -
Inferno10
60% -
0.76 -
79.8 -
1.03-
57% of 58 duels -
20% of 5 situations -
Nuke8
25% -
0.77 -
84.5 -
0.99-
67% of 49 duels -
0% of 5 situations -
Cache5
40% -
0.78 -
73.9 -
1.11-
57% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How getp0wer plays

Across 131 matches getp0wer averages K/R 0.75, ADR 82.9 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 78% win rate in 27 matches. In 49 of 131 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. getp0wer loses the most ELO on Mirage (−47 ELO, win rate 37%). Things go best on Dust 2 (+48 ELO, win rate 78%). Match no. 3 of the day goes best: 60% win rate, −24 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ELO −148. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.5, Headshots at 47%. Last 30 days: 7 matches, win rate 43%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.