getFINKed

Belarus
88 matches tracked
Last updated:

How does getFINKed play?

Rating 1.02 (from 63 matches) K/R 0.73 ADR 79.7 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 3.0
Knife kills 1 in 88 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 7x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.3, Win rate +15 pp
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +5 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 42%

getFINKed loses the most ELO from match 5 of the day: +5 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 83%
0.75 better than 62%
81.4 better than 59%
1.04 better than 60%
47% of 85 duels better than 32%
30% of 10 situations better than 26%
Mirage24
46% better than 32%
0.74 better than 58%
80.6 better than 57%
1.01 right on the average
45% of 95 duels better than 21%
22% of 9 situations better than 12%
Ancient17
53% better than 64%
0.75 better than 59%
81.2 better than 53%
1.09-
52% of 67 duels better than 58%
33% of 6 situations better than 37%
Anubis6
67% -
0.59 -
75.8 -
0.96-
50% of 14 duels -
-
Nuke6
33% -
0.66 -
74.6 -
0.97-
42% of 12 duels -
40% of 5 situations -
Inferno4
50% -
0.69 -
70.3 -
0.92-
63% of 16 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How getFINKed plays

Across 88 matches getFINKed averages K/R 0.73 and ADR 79.7; the rating across the 63 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 30 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 2.01. getFINKed loses the most ELO from match 5 of the day (+5 ELO, win rate 40%). Things go best on Dust 2 (+28 ELO, win rate 61%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.3, Win rate +15 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.