gergedeus

Hungary
188 matches tracked 40 matches in 30 days
Last updated:

How does gergedeus play?

Rating 0.90 (from 167 matches) K/R 0.68 ADR 76.2 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 84%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.88−0.09 · Ø 0.97 better than 22%
Pistol kills per match 2.3
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.7%).

2K rounds 11.9%−0.8 pp · Ø 12.7% better than 31%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 21x 4K, 3 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 21%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 36%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.90, ADR at 76.4
▼ Got worse
Headshots −5 pp, Win rate −10 pp, ELO −237

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Just below the average (0.70).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
34 matches · 38% win rate
On Fridays ±0 ELO, win rate 36%

gergedeus loses the most ELO in match 3 of the day: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 27%
0.65 better than 25%
75.0 better than 36%
0.85 better than 14%
48% of 269 duels better than 43%
33% of 15 situations better than 38%
Ancient49
55% better than 69%
0.73 better than 64%
80.0 better than 57%
0.99 better than 62%
50% of 203 duels better than 54%
56% of 16 situations better than 88%
Inferno42
48% better than 40%
0.69 right on the average
77.1 better than 52%
0.92 better than 37%
52% of 222 duels better than 69%
29% of 14 situations better than 30%
Dust 212
25% -
0.60 -
67.1 -
0.76-
40% of 48 duels -
50% of 2 situations -
Nuke9
22% -
0.75 -
78.6 -
0.96-
45% of 38 duels -
50% of 4 situations -
Anubis8
63% -
0.69 -
72.5 -
0.99-
58% of 19 duels -
100% of 1 situations -
Cache8
50% -
0.64 -
70.6 -
0.87-
43% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gergedeus plays

Across 188 matches gergedeus averages K/R 0.68 and ADR 76.2; the rating across the 167 rated matches is 0.90. Biggest strength: Headshot rate at 50%, better than 84% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 5 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 49 matches. In 42 of 167 matches the rating was 1.10 or higher (25%), in 93 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 0.95. gergedeus loses the most ELO in match 3 of the day (−26 ELO, win rate 38%). Things go best on Ancient (+61 ELO, win rate 55%). Match no. 2 of the day goes best: 53% win rate, +26 ELO. Got weaker: Headshots −5 pp, Win rate −10 pp, ELO −237. Unchanged in recent months: K/R at 0.68, Rating at 0.90, ADR at 76.4. Last 30 days: 40 matches, win rate 45%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.