georgemikey

Australia
On FACEIT since 2023 590 matches tracked 159 matches in 30 days
ELO ▼ 72
2,608
30-day peak: 2,680
Rank OCE ▼ 55 places
#201
Australia #114 in Australia
30 days · prev. #146 · best #146
Last updated:
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How does georgemikey play?

Rating 1.08 (from 449 matches) K/R 0.76 ADR 86.3 from 590 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 449 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (394 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0 from the last 449
Knife kills 4 in 449 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 70x 4K, 8 aces in 394 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +79
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 85.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −106 ELO
74 matches · 45% win rate
On Mirage −36 ELO
88 matches · 40% win rate
On Saturdays −192 ELO, win rate 36%

georgemikey loses the most ELO in match 3 of the day: −106 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
50% better than 40%
0.73 better than 41%
82.9 better than 57%
1.03 better than 43%
49% of 420 duels better than 34%
36% of 47 situations better than 44%
Mirage88
40% better than 9%
0.75 right on the average
85.0 better than 68%
1.03 better than 45%
55% of 390 duels better than 69%
43% of 47 situations better than 63%
Ancient74
70% better than 95%
0.80 better than 70%
92.8 better than 90%
1.14 better than 77%
50% of 285 duels better than 36%
55% of 38 situations better than 86%
Anubis74
58% better than 67%
0.79 better than 70%
87.8 better than 81%
1.14 better than 78%
53% of 287 duels better than 55%
36% of 55 situations better than 42%
Cache55
40% -
0.76 -
87.9 -
1.10-
61% of 200 duels -
38% of 32 situations -
Inferno24
54% better than 39%
0.75 better than 44%
83.3 better than 43%
1.11 better than 54%
55% of 84 duels right on the average
55% of 11 situations better than 83%
Nuke16
31% better than 1%
0.70 better than 23%
76.9 better than 22%
0.99 better than 27%
44% of 73 duels better than 12%
64% of 11 situations better than 93%
Vertigo8
38% -
0.69 -
81.2 -
0.94-
49% of 37 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How georgemikey plays

Across 590 matches georgemikey averages K/R 0.76 and ADR 86.3; the rating across the 449 rated matches is 1.08. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 74 matches. In 205 of 449 matches the rating was 1.10 or higher (46%), in 134 it was below 0.90. In 394 matches with detailed stats: 70 4Ks and 8 aces. Best month by rating: October 2026 at 1.11. georgemikey loses the most ELO in match 3 of the day (−106 ELO, win rate 45%). Things go best on Ancient (+335 ELO, win rate 70%). Match no. 2 of the day goes best: 57% win rate, +169 ELO. Improved over the last three months: Win rate +5 pp, ELO +79. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 85.6. Last 30 days: 159 matches, win rate 51%, net ELO +307.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.