geokapa

Russia
On FACEIT since 2020 62 matches tracked 40 matches in 30 days
ELO ▲ 133
2,027
30-day peak: 2,027
Rank EU
#224,117
Russia #68,724 in Russia
Last updated:

How does geokapa play?

Rating 0.96 (from 41 matches) K/R 0.67 ADR 78.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.8
Zeus kills2 in 62 matches
Knife kills 5 in 62 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 5x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +100
= Stayed the same
K/R at 0.67
▼ Got worse
Rating −0.07, ADR −4.1, Headshots −6 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Inferno
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
65% better than 90%
0.67 better than 19%
81.2 better than 54%
0.97-
47% of 45 duels better than 29%
50% of 12 situations better than 81%
Mirage17
47% better than 34%
0.63 better than 8%
73.1 better than 15%
0.93-
51% of 43 duels right on the average
50% of 12 situations better than 82%
Anubis9
67% -
0.59 -
73.3 -
0.80-
46% of 37 duels -
0% of 2 situations -
Ancient8
25% -
0.76 -
82.9 -
1.18-
33% of 18 duels -
25% of 4 situations -
Inferno7
71% -
0.81 -
92.8 -
1.12-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How geokapa plays

Across 62 matches geokapa averages K/R 0.67 and ADR 78.9; the rating across the 41 rated matches is 0.96. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 39% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 11 of 41 matches the rating was 1.10 or higher (27%), in 17 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 2 aces. Improved over the last three months: Win rate +3 pp, ELO +100. Got weaker: Rating −0.07, ADR −4.1, Headshots −6 pp. Unchanged in recent months: K/R at 0.67. Last 30 days: 40 matches, win rate 58%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.