geoMM

USA
229 matches tracked 153 matches in 30 days
Last updated:

How does geoMM play?

Rating 1.28 K/R 0.90 ADR 96.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 229 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 83%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.33+0.31 · Ø 1.02 better than 99%
Pistol kills per match 3.1
Knife kills 2 in 229 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 98%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 65x 4K, 9 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether geoMM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 229 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOct

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −77 ELO
37 matches · 43% win rate
On Dust 2 −71 ELO
49 matches · 43% win rate
On Mondays −20 ELO, win rate 44%

geoMM loses the most ELO on Cache: −77 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 52 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 24%
0.85 better than 94%
90.8 better than 93%
1.19 better than 94%
57% of 220 duels better than 83%
48% of 48 situations better than 76%
Anubis42
67% better than 91%
0.93 better than 99%
96.9 better than 98%
1.37 better than 99%
60% of 174 duels better than 92%
43% of 35 situations better than 62%
Cache37
43% -
0.88 -
96.6 -
1.24-
61% of 177 duels -
45% of 29 situations -
Ancient36
47% better than 35%
0.93 better than 99%
98.1 better than 98%
1.30 better than 99%
62% of 162 duels better than 96%
45% of 29 situations better than 68%
Nuke29
66% better than 75%
0.92 better than 95%
97.8 better than 96%
1.29 better than 94%
65% of 113 duels better than 94%
36% of 11 situations better than 42%
Mirage19
42% better than 22%
0.91 better than 97%
97.0 better than 97%
1.28 better than 97%
50% of 76 duels right on the average
53% of 15 situations better than 88%
Inferno12
75% -
0.92 -
97.8 -
1.24-
62% of 69 duels -
13% of 8 situations -
Vertigo5
100% -
0.99 -
103.5 -
1.44-
79% of 19 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geoMM plays

Across 229 matches geoMM averages K/R 0.90, ADR 96.0 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 9 players. Averages 19.9 kills per match with 51% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 151 of 229 matches the rating was 1.10 or higher (66%), in 39 it was below 0.90. In 229 matches with detailed stats: 65 4Ks and 9 aces. geoMM loses the most ELO on Cache (−77 ELO, win rate 43%). Things go best on Anubis (+270 ELO, win rate 67%). Match no. 3 of the day goes best: 60% win rate, +72 ELO. Last 30 days: 153 matches, win rate 52%, net ELO +358.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.