geo28crsss

Romania
On FACEIT since 2023 175 matches tracked 87 matches in 30 days
ELO ▼ 90
2,215
30-day peak: 2,444
Rank EU
#130,102
Romania #1,576 in Romania
Last updated:

How does geo28crsss play?

Rating 0.94 (from 154 matches) K/R 0.68 ADR 78.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 3.0
Knife kills 4 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 21x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.62, Headshots +6 pp
= Stayed the same
K/R at 0.67, ADR at 78.2
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −61 ELO
36 matches · 44% win rate
On Ancient −30 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 −45 ELO, win rate 42%
On Mondays −30 ELO, win rate 41%

geo28crsss loses the most ELO from match 5 of the day: −61 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.90 · Ancient
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 75%
0.72 better than 39%
82.7 better than 62%
0.95 better than 23%
49% of 268 duels better than 39%
26% of 27 situations better than 18%
Dust 245
56% better than 69%
0.69 better than 27%
81.5 better than 54%
0.96 better than 27%
48% of 221 duels better than 32%
48% of 29 situations better than 76%
Ancient27
52% better than 47%
0.70 better than 29%
76.4 better than 26%
0.97 better than 29%
59% of 73 duels better than 85%
20% of 15 situations better than 13%
Anubis17
29% better than 3%
0.59 better than 2%
73.0 better than 16%
0.87 better than 6%
32% of 62 duels better than 1%
33% of 12 situations better than 35%
Cache11
45% -
0.67 -
75.6 -
0.99-
53% of 36 duels -
25% of 8 situations -
Inferno11
45% -
0.60 -
73.6 -
0.91-
49% of 45 duels -
33% of 6 situations -
Nuke5
40% -
0.56 -
70.3 -
0.62-
38% of 16 duels -
0% of 2 situations -
Vertigo3
33% -
0.53 -
57.7 -
0.74-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geo28crsss plays

Across 175 matches geo28crsss averages K/R 0.68 and ADR 78.5; the rating across the 154 rated matches is 0.94. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 55 matches. In 50 of 154 matches the rating was 1.10 or higher (32%), in 72 it was below 0.90. In 152 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. geo28crsss loses the most ELO from match 5 of the day (−61 ELO, win rate 44%). Things go best on Dust 2 (+54 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, −21 ELO. Improved over the last three months: Rating +0.62, Headshots +6 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.67, ADR at 78.2. Last 30 days: 87 matches, win rate 46%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.