genToo-

Kosovo
161 matches tracked 21 matches in 30 days
Last updated:

How does genToo- play?

Rating 1.00 (from 140 matches) K/R 0.74 ADR 78.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00+0.01 · Ø 0.99 better than 50%
Pistol kills per match 2.4
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 26%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 13x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +57
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 78.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −52 ELO
34 matches · 44% win rate
On Inferno −1 ELO
22 matches · 50% win rate
On Sundays −22 ELO, win rate 45%

genToo- loses the most ELO in match 2 of the day: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
57% better than 75%
0.73 better than 53%
77.6 better than 38%
0.99 better than 43%
43% of 155 duels better than 13%
45% of 20 situations better than 72%
Mirage40
65% better than 91%
0.79 better than 78%
82.4 better than 63%
1.13 better than 85%
57% of 134 duels better than 85%
33% of 24 situations better than 37%
Inferno22
50% better than 44%
0.77 better than 76%
81.0 better than 62%
1.01 better than 56%
48% of 69 duels better than 33%
17% of 12 situations better than 8%
Anubis19
47% better than 39%
0.75 better than 66%
80.6 better than 54%
1.00 right on the average
56% of 62 duels better than 80%
46% of 13 situations better than 69%
Ancient14
29% -
0.69 -
72.9 -
0.90-
53% of 45 duels -
33% of 6 situations -
Nuke11
64% -
0.65 -
67.4 -
0.90-
33% of 49 duels -
25% of 8 situations -
Cache6
67% -
0.66 -
76.8 -
0.81-
44% of 27 duels -
0% of 1 situations -
Overpass3
67% -
0.65 -
67.1 -
0.78-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How genToo- plays

Across 161 matches genToo- averages K/R 0.74 and ADR 78.2; the rating across the 140 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 16.5 kills per match with 58% headshots. The strongest map is Mirage with a 65% win rate in 40 matches. In 50 of 140 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. genToo- loses the most ELO in match 2 of the day (−52 ELO, win rate 44%). Things go best from match 5 of the day (+35 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +57. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.5. Last 30 days: 21 matches, win rate 52%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.