gemolakriya

Sweden
On FACEIT since 2022 211 matches tracked 79 matches in 30 days
ELO ▲ 135
3,023
30-day peak: 3,153
Rank EU ▼ 1,875 places
#7,472
Sweden #220 in Sweden
30 days · prev. #5,597 · best #5,597
Last updated:
Next update possible in 46m 2s

How does gemolakriya play?

Rating 1.10 (from 165 matches) K/R 0.80 ADR 84.7 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.4
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 24x 4K, 4 aces in 134 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 8%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.24, ADR +5.9, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −124 ELO
25 matches · 44% win rate
On Dust 2 −61 ELO
63 matches · 48% win rate
On Fridays +90 ELO, win rate 43%

gemolakriya loses the most ELO in match 3 of the day: −124 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Highest rating in a match: 2.36 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
48% better than 25%
0.81 better than 73%
89.7 better than 82%
1.09 better than 55%
57% of 328 duels better than 74%
30% of 20 situations better than 25%
Mirage62
58% better than 65%
0.80 better than 67%
83.6 better than 56%
1.09 better than 58%
55% of 277 duels better than 64%
28% of 32 situations better than 18%
Anubis42
48% better than 27%
0.81 better than 75%
84.2 better than 64%
1.14 better than 74%
59% of 172 duels better than 83%
32% of 19 situations better than 32%
Ancient22
50% better than 31%
0.79 better than 66%
85.7 better than 67%
1.17 better than 81%
64% of 70 duels better than 96%
25% of 8 situations better than 18%
Nuke17
76% better than 96%
0.80 better than 65%
78.1 better than 27%
1.16 better than 73%
57% of 69 duels better than 69%
0% of 3 situations better than 1%
Cache4
25% -
0.53 -
61.4 -
0.75-
50% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gemolakriya plays

Across 211 matches gemolakriya averages K/R 0.80 and ADR 84.7; the rating across the 165 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 82 of 165 matches the rating was 1.10 or higher (50%), in 53 it was below 0.90. In 134 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. gemolakriya loses the most ELO in match 3 of the day (−124 ELO, win rate 44%). Things go best on Mirage (+96 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate, +60 ELO. Improved over the last three months: K/R +0.05, Rating +0.24, ADR +5.9, Win rate +8 pp. Got weaker: Headshots −3 pp. Last 30 days: 79 matches, win rate 54%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.