gello

JP
87 matches tracked 16 matches in 30 days
Last updated:

How does gello play?

Rating 1.12 K/R 0.78 ADR 80.0 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 12%+2 pp · Ø 10% better than 66%
K/D 1.12+0.11 · Ø 1.01 better than 89%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 45%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 7x 4K, 2 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 49%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +72
= Stayed the same
ADR at 77.9, Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.10

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.73).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +13 ELO
44 matches · 48% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 50%
On Tuesdays −23 ELO, win rate 50%

gello loses the most ELO in match 1 of the day: +13 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache18
56% -
0.70 -
71.9 -
1.03-
47% of 87 duels -
36% of 11 situations -
Anubis17
41% better than 19%
0.72 right on the average
77.1 better than 35%
1.03 better than 58%
48% of 83 duels better than 38%
15% of 13 situations better than 7%
Ancient16
63% better than 87%
0.81 better than 84%
84.4 better than 68%
1.15 better than 92%
54% of 82 duels better than 67%
57% of 7 situations better than 88%
Dust 210
40% -
0.85 -
82.2 -
1.26-
57% of 42 duels -
33% of 6 situations -
Mirage9
78% -
0.89 -
90.2 -
1.24-
57% of 37 duels -
38% of 8 situations -
Inferno8
38% -
0.74 -
78.5 -
1.04-
52% of 29 duels -
100% of 2 situations -
Nuke8
75% -
0.83 -
83.3 -
1.18-
56% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gello plays

Across 86 matches gello averages K/R 0.78, ADR 80.0 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 17.9 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 39 of 86 matches the rating was 1.10 or higher (45%), in 24 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: June 2026 at 1.26. gello loses the most ELO in match 1 of the day (+13 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp, ELO +72. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 77.9, Win rate at 54%. Last 30 days: 16 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.