gelios

Israel
On FACEIT since 2020 160 matches tracked 98 matches in 30 days
Last updated:

How does gelios play?

Rating 0.87 K/R 0.63 ADR 74.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 160 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 35%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.3
Knife kills 2 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 9%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 17x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether gelios is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
35 matches · 49% win rate
On Ancient −4 ELO
37 matches · 65% win rate
On Saturdays −28 ELO, win rate 44%

gelios loses the most ELO on Anubis: −6 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 43%
0.59 better than 3%
73.3 better than 18%
0.84 better than 5%
38% of 180 duels better than 4%
50% of 32 situations better than 81%
Ancient37
65% better than 91%
0.66 better than 16%
76.0 better than 24%
0.92 better than 18%
49% of 172 duels better than 41%
47% of 30 situations better than 73%
Anubis35
49% better than 47%
0.63 better than 11%
74.7 better than 21%
0.88 better than 12%
51% of 152 duels better than 54%
35% of 23 situations better than 45%
Inferno13
38% -
0.71 -
84.1 -
1.00-
59% of 59 duels -
56% of 9 situations -
Dust 210
30% -
0.58 -
72.4 -
0.74-
35% of 51 duels -
0% of 4 situations -
Nuke10
20% -
0.56 -
64.9 -
0.79-
52% of 33 duels -
50% of 8 situations -
Cache4
75% -
0.68 -
72.8 -
0.89-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gelios plays

Across 160 matches gelios averages K/R 0.63, ADR 74.5 and a rating of 0.87. Biggest strength: Utility damage per round at 6.3, better than 90% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 13.9 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 30 of 160 matches the rating was 1.10 or higher (19%), in 89 it was below 0.90. In 160 matches with detailed stats: 17 4Ks and 1 ace. gelios loses the most ELO on Anubis (−6 ELO, win rate 49%). Match no. 1 of the day goes best: 54% win rate, −34 ELO. Last 30 days: 98 matches, win rate 46%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.