gekyume1769

Monaco
On FACEIT since 2024 241 matches tracked
ELO
3,235
Peak across the last 241 matches: 3,235
Rank EU ▼ 584 places
#3,243
Monaco #10 in Monaco
30 days · prev. #2,659 · best #2,515
Last updated:

How does gekyume1769 play?

Rating 0.99 (from 240 matches) K/R 0.72 ADR 81.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.00−0.06 · Ø 1.06 better than 21%
Pistol kills per match 2.5
Knife kills 1 in 241 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.3%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 16%
3K rounds 3.0%−1.3 pp · Ø 4.3% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 21x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +409
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.12, Rating −0.16, ADR −8.3, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.69 (at the start 0.81). Clearly below the average (0.75).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −12 ELO
38 matches · 42% win rate
In match 4 of the day +7 ELO
27 matches · 44% win rate
On Saturdays −1 ELO, win rate 42%

gekyume1769 loses the most ELO in match 3 of the day: −12 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
48% better than 22%
0.70 better than 22%
80.5 better than 41%
0.96 better than 17%
52% of 390 duels better than 46%
32% of 34 situations better than 28%
Anubis45
53% better than 43%
0.69 better than 20%
77.1 better than 25%
0.97 better than 21%
58% of 210 duels better than 79%
29% of 21 situations better than 26%
Ancient38
71% better than 93%
0.73 better than 35%
84.9 better than 63%
1.00 better than 29%
55% of 176 duels better than 65%
40% of 15 situations better than 54%
Dust 227
63% better than 79%
0.81 better than 72%
85.6 better than 67%
1.10 better than 58%
55% of 133 duels better than 63%
39% of 18 situations better than 49%
Nuke21
62% better than 62%
0.73 better than 29%
82.0 better than 45%
1.04 better than 34%
53% of 89 duels better than 47%
40% of 10 situations right on the average
Cache17
47% better than 15%
0.71 better than 17%
79.8 better than 26%
1.01 better than 18%
48% of 89 duels better than 17%
50% of 8 situations better than 75%
Inferno5
40% -
0.61 -
73.4 -
0.83-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gekyume1769 plays

Across 241 matches gekyume1769 averages K/R 0.72 and ADR 81.0; the rating across the 240 rated matches is 0.99. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Ancient with a 71% win rate in 38 matches. In 84 of 240 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 178 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. gekyume1769 loses the most ELO in match 3 of the day (−12 ELO, win rate 42%). Things go best from match 5 of the day (+425 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +425 ELO. Improved over the last three months: ELO +409. Got weaker: K/R −0.12, Rating −0.16, ADR −8.3, Win rate −5 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.