gekid0

Malta
On FACEIT since 2020 211 matches tracked 98 matches in 30 days
Last updated:

How does gekid0 play?

Rating 0.94 (from 202 matches) K/R 0.66 ADR 73.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.6
Knife kills 3 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +146
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −6.2, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
54 matches · 46% win rate
On Dust 2 −90 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 −59 ELO, win rate 38%
On Fridays −209 ELO, win rate 39%

gekid0 loses the most ELO on Mirage: −119 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.14 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
53% right on the average
0.68 better than 21%
77.6 better than 29%
0.94 better than 22%
44% of 150 duels better than 13%
34% of 41 situations better than 46%
Mirage54
46% better than 30%
0.63 better than 8%
68.9 better than 5%
0.89 better than 9%
46% of 157 duels better than 21%
38% of 32 situations right on the average
Dust 250
46% better than 30%
0.70 better than 30%
75.1 better than 21%
1.01 better than 42%
50% of 149 duels better than 43%
39% of 38 situations better than 53%
Anubis24
38% better than 10%
0.60 better than 4%
70.4 better than 7%
0.89 better than 9%
39% of 72 duels better than 4%
41% of 17 situations better than 58%
Nuke21
48% better than 28%
0.68 better than 15%
73.7 better than 15%
1.01 better than 36%
55% of 58 duels better than 61%
58% of 12 situations better than 88%
Inferno6
50% -
0.57 -
66.6 -
0.83-
48% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gekid0 plays

Across 211 matches gekid0 averages K/R 0.66 and ADR 73.3; the rating across the 202 rated matches is 0.94. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Ancient with a 53% win rate in 55 matches. In 61 of 202 matches the rating was 1.10 or higher (30%), in 90 it was below 0.90. In 135 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.00. gekid0 loses the most ELO on Mirage (−119 ELO, win rate 46%). Things go best on Nuke (+30 ELO, win rate 48%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: ELO +146. Got weaker: K/R −0.05, Rating −0.07, ADR −6.2, Headshots −2 pp, Win rate −7 pp. Last 30 days: 98 matches, win rate 45%, net ELO −179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.