gej111112331

Sweden
On FACEIT since 2020 422 matches tracked 98 matches in 30 days
ELO ▲ 186
3,269
30-day peak: 3,275
Rank EU ▲ 1,612 places
#2,779
Sweden #95 in Sweden
30 days · prev. #4,391 · best #2,685
Last updated:

How does gej111112331 play?

Rating 1.14 K/R 0.81 ADR 87.7 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 422 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.6
Zeus kills1 in 422 matches
Knife kills 7 in 422 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 91x 4K, 14 aces in 370 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +13.5
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −7 pp, ELO −164

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 422 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −88 ELO
48 matches · 56% win rate
On Dust 2 −34 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 −118 ELO, win rate 48%
On Sundays −305 ELO, win rate 43%

gej111112331 loses the most ELO on Nuke: −88 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.76 · Nuke

Maps in detail

from the last 422 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
57% better than 60%
0.83 better than 79%
89.5 better than 82%
1.16 better than 78%
51% of 843 duels better than 40%
34% of 92 situations better than 35%
Ancient101
47% better than 23%
0.76 right on the average
83.9 better than 58%
1.08 better than 57%
52% of 417 duels better than 47%
35% of 65 situations better than 41%
Nuke48
56% better than 43%
0.82 better than 73%
86.9 better than 71%
1.16 better than 73%
48% of 215 duels better than 21%
35% of 40 situations better than 36%
Cache39
49% better than 19%
0.82 better than 61%
90.5 better than 74%
1.16 better than 60%
58% of 186 duels better than 66%
22% of 18 situations better than 13%
Dust 223
52% better than 38%
0.81 better than 73%
88.6 better than 79%
1.13 better than 67%
58% of 93 duels better than 78%
36% of 11 situations better than 40%
Inferno20
60% better than 42%
0.82 better than 65%
84.3 better than 47%
1.18 better than 64%
52% of 100 duels better than 27%
52% of 29 situations better than 80%
Vertigo8
75% -
0.93 -
97.9 -
1.33-
72% of 39 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gej111112331 plays

Across 422 matches gej111112331 averages K/R 0.81, ADR 87.7 and a rating of 1.14. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 219 of 422 matches the rating was 1.10 or higher (52%), in 124 it was below 0.90. In 370 matches with detailed stats: 91 4Ks and 14 aces. Best month by rating: August 2026 at 1.20. gej111112331 loses the most ELO on Nuke (−88 ELO, win rate 56%). Things go best on Cache (+122 ELO, win rate 49%). Match no. 1 of the day goes best: 61% win rate, +101 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +13.5. Got weaker: Headshots −7 pp, ELO −164. Unchanged in recent months: Win rate at 54%. Last 30 days: 98 matches, win rate 60%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.