gehji

Russia
On FACEIT since 2022 204 matches tracked 37 matches in 30 days
ELO ▲ 35
3,678
30-day peak: 3,798
Rank EU ▼ 148 places
#533
Russia #162 in Russia
30 days · prev. #385 · best #265
Last updated:

How does gehji play?

Rating 1.18 K/R 0.84 ADR 90.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 204 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 55%+1 pp · Ø 54% better than 52%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 69%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.22+0.10 · Ø 1.12 better than 69%
Pistol kills per match 3.2
Knife kills 10 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so clearly above the average (4.7%).

2K rounds 15.3%+0.9 pp · Ø 14.4% better than 65%
3K rounds 5.6%+0.9 pp · Ø 4.7% better than 79%
MVPs per match 2.8+0.2 · Ø 2.6 better than 68%
4Ks and aces 43x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (33%).

Utility hit rate 38%+5 pp · Ø 33% better than 79%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 66%
Enemies flashed per round 0.42+0.07 · Ø 0.35 better than 73%
Deaths per round 69%−2 pp · Ø 71% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 90.4, Win rate at 56%
▼ Got worse
Headshots −3 pp, ELO −196

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.79).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −93 ELO
31 matches · 35% win rate
On Mondays −181 ELO, win rate 35%

gehji loses the most ELO from match 5 of the day: −93 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 3.08 · Anubis
  3. Most kills in a match: 37 · Nuke
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% right on the average
0.83 better than 62%
90.0 better than 68%
1.17 better than 63%
52% of 427 duels better than 29%
38% of 45 situations better than 45%
Anubis40
60% better than 58%
0.89 better than 88%
92.6 better than 84%
1.25 better than 85%
57% of 194 duels better than 64%
42% of 19 situations better than 57%
Nuke34
47% better than 27%
0.84 better than 83%
89.0 better than 80%
1.18 better than 84%
53% of 197 duels right on the average
35% of 20 situations better than 43%
Cache18
67% -
0.86 -
93.2 -
1.22-
58% of 112 duels -
50% of 10 situations -
Inferno12
42% -
0.78 -
85.8 -
1.09-
55% of 65 duels -
25% of 4 situations -
Dust 23
67% -
0.81 -
73.3 -
1.18-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gehji plays

Across 204 matches gehji averages K/R 0.84, ADR 90.0 and a rating of 1.18. Biggest strength: Utility hit rate at 38%, better than 79% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 115 of 204 matches the rating was 1.10 or higher (56%), in 45 it was below 0.90. In 172 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. gehji loses the most ELO from match 5 of the day (−93 ELO, win rate 35%). Things go best in match 2 of the day (+299 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +299 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Headshots −3 pp, ELO −196. Unchanged in recent months: ADR at 90.4, Win rate at 56%. Last 30 days: 37 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.